Spawn Labs, the developer of the first peer-to-peer real-time video processing cloud, today announced that it is previewing its new remote PC gaming products at booth #3012 at the Game Developers Conference in San Francisco March 11-13. With the latest updates to its software, Spawn Labs also has reduced the end-to-end latency of remote gaming sessions to just 60 milliseconds. (PRWeb Mar 11, 2010)
Read the full story at http://www.prweb.com/releases/2010/03/prweb3716094.htm
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